Midgard Knights
May 15th, 2008So I finally got around to drawing basic color pictures of the Midgard Knights, a group that showed up when the Red Jackets rallied a bunch of heroes to take on the Space Banshee. They exist in the same world as Laserwing but usually deal with entirely different adventures. Here they are, explained at last!
Hansen Q. Phillips is the unofficial, unwilling leader of the team, despite his rampant apathy and inexperience. He is a sound elemental, meaning he has excellent hearing and ‘eats’ sounds. Prolonged silence can kill him. Because human society is such a noisy clusterfuck there are thousands of sound elementals disguised as humans, living amongst them. He was raised in a perfectly normal American family that just happen to be magical monster things. He’s got decent physical strength, good common sense, and can imitate most sounds and voices to near-perfection. His knowledge of the magical world is limited but he does a good job of bridging the gap between his human life and the magical jerks who hang around him.
Amy Daniels, the token human, is Hansen’s best friend since middle school. She’s the kind of girl who likes video games and internets and blah blah blahs, and makes sure EVERYONE knows it because guys on the internet would slit their own throats for the chance to be with a girl like that. She’s pretty laid back and just a tad sarcastic. A lifelong fan of Zelda and bad fantasy novels, she gets extremely enthusiastic when Hansen reveals to her that he’s more than human. Because she’s more sociable than Hansen, she quickly started making friends amongst the mythical world, and drags Hansen along with her on her escapades. She has no special abilities beyond her willingness to learn and quick thinking skills, and on their long-winded quests she fights with a snubnose revolver.
Marco Trykkleif is a shapeshifting faery who lives in the woods surrounding Amy and Hansen’s town. When Hansen was small, Marco was like a protective big brother, and helped him learn and understand the magical world. But faerys age much slower than most creatures, and now an 18-year-old Hansen can’t believe how immature Marco still is. Marco has the ability to change into any living thing, without limitations. If he morphs into something with super-strength then he gets that super-strength. If he morphs into something that breathes fire he gets to breathe fire. The only thing that limits this talent is his weakness to plain ol’ mundane iron, which burns the skin of all faerys. Because of this weakness he can’t enter human cities safely. Also, he is a huge slut.
Haaken is the crown prince of Trollebotten, a troll city hidden under the mountains of Norway. Due to a longstanding curse, trolls cannot touch sunlight or they’ll turn to stone, and they do NOT change back when you get them out of the sun. The first adventure the Midgard Knights take is a long-winded rigamarole to remove the curse. Since his father is super old and super ill, Haaken is the effective ruler of Trollebotten but isn’t as good at it as he wishes he were. He’s good at making people like him, but his understanding of politics and legislation is what you’d expect from a kid who’s only 16. He gets by on advice from his older sister Sonja. He and Marco are boyfriend and boyfriend, which is exactly as gross and disturbing as it sounds.
Trygve is one of the younger, non-heir princes of Jotunheim, the ice giant kingdom up at the north pole. Trolls and Jotuns have been allies since creation, and for half of the year the trollish royal family vacations at Jotunheim, where the sun doesn’t rise in winter. Trygve and Haaken’s sister Sonja have been in an arranged engagement since the both of them were born, but he’s much closer to Haaken and acts like a big brother to him. He is an accomplished warrior, but owes at least a fraction of his strength to the Dwarf-forged gauntlet he never removes. His right arm is much smaller than it should be and he only has three fingers on that hand, but if you tell anyone he’ll kill you. Otherwise he’s a friendly guy, really.
Miriam Feckshire, an Elfin farm girl from Lemuria, walked out on a dull marriage and left Alfheim for Midgard (Earth), where she spent a hundred years having madcap adventures as a mercenary and spy. Her most recent job is as head of security in the Trollebotten palace, but somehow that translates into practically babysitting Haaken. He has her run all kinds of bullshit errands that aren’t in her job description, but she’s usually happy to help. She’s somehow managed to get a working internet connection in her office at the palace and keeps in touch with Amy via AIM. She got Haaken an account too, but he’s not very good with electronics. And Amy keeps making internet troll jokes. Miriam has a hundred years of experience as a spymaster, and her preferred weapon is a crossbow. She’s the most capable member of the team but allows the younger scalawags to lead, so that they can learn to stand on their own.
Leigh Wyllowynd is a sylph assigned by the Seelie Court to accompany the team on their first quest through the faery realm, which I call Faerheim to keep with the Norse theme. She is a healer but also originally meant to keep an eye on the Midgard Knights to prevent them from doing anything that might jeapordize the court’s power. When certain events lead the team to switch sides and help some rebels take down the court, she has a personal crisis of loyalty, but in the end she sticks with the team. She’s very small and frail, and usually sticks to the sidelines.
Welp, that’s enough for now. There’s others, but these are the ones who go on the first adventure, so I’m stopping here.